To be honest, I’ve never been interested in board games and card games. I’d see these things and express curiosity and awe, but it was only after my friends introduced me to Exploding Kittens that I started getting…addicted(?). In today’s article, I am revisiting Dyce N’ Dyne and checking out some of the games that have captured my attention.
This is the first game that my friends and I played when we arrived in Dyce N’ Dyne. Love Letter is a game of deduction, where 3-5 players outwit each other by deducing the identity of their cards or having the higher numbered card at the end of the game. Each card drawn has certain conditions such as: drawing, shuffling, comparison, guessing, and swapping among many others. Winning a round in Love Letter can be done in many ways: eliminating everybody, having the highest valued card, or having the princess card (8) in your hand. Each win earns the player an affection token and whoever has 4 affection tokens wins the game.
Love Letter is a simple game that has kept us playing the same game for countless hours. Now if only we could wrangle a couple more players so we can play the premium edition with new cards, roles and a lot more conditions.
Ticket to Ride
The last time I played a board game was ages ago and it was an absolute delight when I picked up Ticket To Ride. The point of this game is to build the largest rail network in all of America. Players draw two kinds of cards: a train card and a ticket card. Train cards are color coded and are used to buy different rails throughout North America, ticket cards on the other hand are quests for each player to accomplish. Fulfilling these ticket cards, earn you big points but not doing it also makes you lose big points as well.
With about a 1 hour and 30 minute gameplay, Ticket to Ride is a game of luck and strategy. On one end you’re trying to build the longest or largest rail system in North America, but on the other hand you’re thinking about how to accomplish the ticket card you’ve just been dealt. With only one action for each turn, being strategic is a must, especially if you’re eyeing a certain line. The game ends when one player has only less than 2 train pieces left, after which each player gets one last play. The winner with the most number of points, factor in deductions from failed ticket quests and additional points for longest continuous train track, wins.
With election fever gone and all forms of political scandals happening left and right, maybe it’s time to learn the ins and outs of Philippine politics. Politricks is a locally made game with all the cliches and stereotypes of the local political scene. The goal of the game is to buy, cheat, and steal your way into winning as much votes as possible. But this wouldn’t be the Philippines without some political mudslinging action thrown into the fray.
At the start of the game, players choose their character card, each card has a certain power that can give you an advantage at any part of the game, use these wisely or anytime you want. The next card are money cards, you can have these in your hand and use it for the bribe card or place it in your “bank” (play area) to use on the province cards. Province cards represent 1 vote, to get these you have to use the money in your bank to buy these provinces. Players with the most number of votes on hand wins. Sounds simple enough? Not yet, there is another type of card, the game cards, where you can buy, cheat, and steal your way to victory by either ambushing someone, playing the sympathy vote, using epal tarps, and whole lot of political pastiches to make you win.
Having played this card game a few times, its originality is fun and exciting. Plus the illustrations on each card really add color to the games. To whoever made this local game, hats off to you for making Philippine politics even more colorful. I just wish you can make an expansion in the future.
Settlers of Catan
Ok, this is geekiness at its highest level, but if you’ve watched Great Big Story’s video on the maker of Catan, you would also get very interested. Played on a six-sided board game, players earn resources, build settlements and develop these into cities, and trade with other players for resources.
The goal of the game is to earn 10 points and to achieve that you can do any of the following: build the longest continuous road (2 points), build settlements (1 point/settlement), turn settlements into cities (2 points/city), have two or more knights (2 points). To build stuff, players place settlements on tiles that represent a certain resource, with each roll of the dice players earn resources and trade with other players, trade in their cards to build settlements, roads, or development cards. Development cards can give players an advantage, such as earning a knight for their army, having a monopoly on a certain resource, and a host of other things. As you play, certain conditions may affect the gameplay, but the most important one is the robber where players don’t earn resources from whichever tile the robber’s on.
After spending a series of nights and a few days off, these are probably some of the best games that have stuck with me. They are fun, entertaining, and because there are no computers involved, variations in winning are endless. Plus, when was the last time someone really enjoyed the company of friends, food, and trying to outwit and outmatch each other. Hopefully in the future, I too can start building my own collection of board games and card games, and bring the fun home or at work anytime.
All games are available at the Gaming Library.